Stats

Attributes
Each gladiator has strength (STR) and endurance (END). These vary based on the gladiator's class. The highest STR in the game belongs to the fanatic with 22 STR, while the highest END belongs to the swordsman with 16 END. Superior END over the opponent's STR means that the opponent is more likely to hit the player's gladiator with 1-9 damage (10 damage being the highest by crits, rarely), while superior STR over the opponent's END means that the opponent is more prone to critical hits.

Attack/Defense Ratings
Attack ratings are based on the gladiator's weapon strength, his STR, and his weapon's range; while defense ratings are based on the gladiator's shield radius and resistance, as well as his END and armor. NOTE that a high attack rating doesn't necessarily mean that the gladiator will do a lot of damage, as the weapon's range makes up a fair portion of the rating.

Armor
All armor has points (ex. 10 armor). Here's a list of all of them:

Light head armor:

 * all hairstyles: 1
 * small hat: 2
 * thief's hat: 3
 * leather coif: 4
 * leather helmet: 6
 * assassin hood: 10

Medium head armor:

 * Nubian helmet: 8
 * horned Celtic helmet: 9
 * bronze helmet: 10
 * legionary helmet: 12
 * lion helmet: 15

Heavy head armor:

 * wolf head: 8
 * iron helmet: 12
 * Greek helmet: 14
 * eagle helmet: 18
 * samnite helmet: 20

Light torso armor:

 * thick belt: 1
 * weak strap armor: 2
 * cloak & belt: 4
 * leather strap armor: 6
 * fur toga: 8
 * reinforced strap armor: 10

Medium torso armor:

 * leather armor: 8
 * studded leather armor: 10
 * imperial leather armor: 12
 * legatus armor: 14
 * Celtic leather armor: 14
 * black leather armor: 16

Heavy torso armor:

 * bronze breastplate: 12
 * Nubian chainmail: 15
 * Celtic chainmail: 18
 * Roman plate armor: 20
 * imperial plate armor: 22
 * heavy plate armor: 25

Light forearm armor:

 * linen bracelets: 1
 * bronze bracelets: 2
 * leather vambraces: 4
 * sturdy vambraces: 6

Medium forearm armor:

 * leather wrist wraps: 5
 * leather gloves: 8
 * black gloves: 10
 * imperial gloves: 12

Heavy forearm armor:

 * bronze vambraces: 8
 * plate vambraces: 10
 * chainmail gloves: 12
 * plate gloves: 16

Light leg armor:

 * small loincloth: 1
 * loincloth: 2
 * leather loincloth: 4
 * Roman loincloth: 6
 * imperial loincloth: 8

Medium leg armor:

 * thick loincloth: 5
 * armored loincloth: 8
 * green pants: 9
 * black pants: 12

Heavy leg armor:

 * thick linen pants: 8
 * studded pants: 10
 * plated pants: 14
 * heavy plate pants: 16

Light feet armor:

 * ankle wraps: 1
 * small sandals: 2
 * black sandals: 4
 * imperial sandals: 6

Medium feet armor:

 * linen shoes: 2
 * leather shoes: 4
 * hide boots: 6
 * black boots: 8

Heavy feet armor:

 * tall sandals: 6
 * bronze shin guards: 8
 * plate shin guards: 10
 * heavy plate boots: 12

Weapons and Shields
Weapons have parameters of damage and range (dmg and rng), while shields have parameters of resistance and diameter (res and dia). Here's a list of them for all classes:

Swordsman:

 * rusty dagger: 2 dmg, 0.43 rng
 * pugio: 4 dmg, 0.46 rng
 * old shortsword: 6 dmg, 0.52 rng
 * gladius: 9 dmg, 0.55 rng
 * Nubian sword: 11 dmg, 0.62 rng
 * Celtic sword: 14 dmg, 0.65 rng

Maceman:

 * the stick: 1 dmg, 0.53 rng
 * wooden club: 3 dmg, 0.53 rng
 * iron club: 6 dmg, 0.6 rng
 * war hammer: 10 dmg, 0.58 rng
 * black mace: 14 dmg, 0.55 rng
 * heavy war hammer: 15 dmg, 0.7 rng

Axeman:

 * woodcutter's axe: 2 dmg, 0.48 rng
 * small axe: 5 dmg, 0.38 rng
 * short battle axe: 8 dmg, 0.52 rng
 * battle axe: 12 dmg, 0.6 rng
 * bearded axe: 14 dmg, 0.48 rng
 * heavy battle axe: 16 dmg, 0.52 rng

Spearman:

 * wooden spear: 1 dmg, 1.1 rng
 * simple spear: 3 dmg, 1.3 rng
 * spear: 6 dmg, 1.36 rng
 * curved spear: 10 dmg, 1.38 rng
 * trident: 12 dmg, 1.4 rng
 * thunder spike: 14 dmg, 1.42 rng

Paladin:

 * broken two-hander: 4 dmg, 0.8 rng
 * Celtic longsword: 8 dmg, 1 rng
 * Dacian falx: 10 dmg, 1.1 rng
 * two-handed gladius: 14 dmg, 1.1 rng
 * giant khopesh: 16 dmg, 1.16 rng
 * hugh mungus: 20 dmg, 1.2 rng

Fanatic:

 * big club: 4 dmg, 0.76 rng
 * mallet: 8 dmg, 0.72 rng
 * heavy hammer: 12 dmg, 0.72 rng
 * heavy iron mace: 16 dmg, 0.88 rng
 * warrior's hammer: 20 dmg, 0.9 rng
 * skullcrusher: 24 dmg, 1.1 rng

Berserker:

 * simple axe: 5 dmg, 0.68 rng
 * battle axe: 7 dmg, 0.77 rng
 * executioner's axe: 10 dmg, 0.87 rng
 * royal axe: 14 dmg, 1.02 rng
 * war axe: 18 dmg, 1.04 rng
 * dream slicer: 22 dmg, 1.1 rng

Light shields:

 * makeshift shield: 14 res, 0.36 dia
 * small round shields: 20 res, 0.44 dia
 * small iron shields: 26 res, 0.44 dia
 * lion shield: 34 res, 0.52 dia

Medium shields:

 * round shield: 20 res, 0.56 dia
 * Nubian shield: 30 res, 0.68 dia
 * Norse shield: 38 res, 0.6 dia
 * Celtic shield: 46 res, 0.68 dia

Heavy shields:

 * Carthaginian shield: 42 res, 0.76 dia
 * Roman shield: 50 res, 0.76 dia
 * Greek shield: 64 res, 0.72 dia
 * ornate shield: 80 res, 0.84 dia